The UK's annual conference on Voice in Gaming
for creators, developers and strategic thinkers
Voice control is already mass market - smart speakers are everywhere - and voice input is coming to mainstream gaming soon.
Imagine speaking naturally with games and NPCs (non-player characters) to interact with them and make progress within their worlds.
Learn how developers are using machine learning to make AI based conversations that understand player's intentions and respond appropriately.
Soon we'll see artificially intelligent NPCs who offer more human-like engagement and AI 'assists' that increase player access and ability.
Our Previous Speakers
Ben Ackland, Web App Services
An insight into using voice, conversational AI and computer-generated speech as a new way of exploring and interacting with games, their characters and worlds.
Thomas Keane, Godolphin Games
Voice-led puzzle design, narrative frameworks, and interface optimisation - making voice-controlled games more intuitive and, most importantly, more fun to play.
Chris Woolcott, Chris Castle Inc.
The journey of design, creation and release of the massively multiplayer online role-playing game (MMORPG) on Alexa, and the lessons learnt during the development.
Rui Teimao & Simon Nagel
Accenture Song Conversation Design Hub
How Personality Design can contribute to suspension of disbelief, and enhance a user/player's relationship with interactive experiences.
Nomi Gallagher, SpecialEffect Charity
A case study on the effectiveness of adding customised voice control to a massively multiplayer online (MMO) game.
Isaac Prior, Gamer Extraordinaire
From the beginnings of voice interaction in the 80s and 90s, through to today's genre-creating titles, what we can learn for the voice games of tomorrow?
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We Speak Games is a not-for-profit event. It has been founded to showcase the pioneering technology being developed across the globe, and to create a forum for learning and sharing.